Space Station Project
Player's Age
not defined

Target Player

Non violent space fans
 

Space station size during the game

infinte(restricted to Acces Database 2Gb) Large  space station has a 2Mg database 
 

Other singular things


 

This game will be playable by all categories of age with the only condition of being interested in near space exploration.

The game wishes to integrate real knowledges on space exploration in a way that even small kids understand and play this non-violent game.(For example : an solar array of 45 m2 produces 4,5 KW at the begining duty in space and only 3,3 KW in the end, with an average weight of 150 kg.

The game is turn based strategy combined with real time. Player will have the posibility to choose the period of the space „day” ; it is known for example that cosmonauts have during 24 hours in orbit ~ 30 sunrises and sunsets.

Video Loading

The basic idea of the game will be to research for technology , have telecomunications transponders on board to win money, create enviroment suitable for human life on board the space station, research a.s.o.

The modules will be fully customizable; the player will chose everything that can be fit inside;  the modules conected will be integrated with the modules existing so the player will see his disponible resources money, rockets, payloads etc.

For example a rocket will be displayed in a short movie(like avi’s on our site) so the player can be stimulated also visually. We have in mind also that the space station to be admired in a real-time OpenGL interactive animation with the modules existing and with the arriving of an new module. The controls will be like best known space strategy HOMEWORLD.

 

Loading Video

We also have in mind more ideas that will make from this game an unicat. There will be no shooting involved what so ever, but only factors existing now and in the near future in space( meteorits storm for example)

We have 2 marketing ideas for this game.

Our first marketing ideea is low cost based, and small archive (10 – 15 Mg) in order that the demo game to be dowloaded from a knwon site(ex. http://www.download.com/ ); we think that this version will not have implentation of OpenGL graphics.

Our second marketing idea is to find a partner that can handle the CD distribution in Europe( if possible Asia and S.U.A. because our game will be desired in those places due to it’s revolutionary customizations.) OpenGL graphics included, large 3DStudio Animations included, level editor,network support, internet support.

If you are interested in supporting us, contact e-mail are : costobocu@yahoo.com

dearluca@yahoo.com